An exploration of how issues of race and ethnicity play out in a digital media landscape that includes MySpace, post-9/11 politics, MMOGs, Internet music distribution, and the digital divide. Topics: technology, education, Race relations, Ethnic relations, Internet and teenagers, Internet,...
How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites. Topics: education, media, Educational technology, Internet in education, Education, Educational change,...
Book digitized by Google from the library of the University of California and uploaded to the Internet Archive by user tpb. Topics: Automatic theorem proving, Logic, Symbolic and mathematical Source: http://books.google.com/books?id=B1AYAAAAIAAJ&oe=UTF-8
The Internet lets us share perfect copies of our work with a worldwide audience at virtually no cost. We take advantage of this revolutionary opportunity when we make our work “open access”: digital, online, free of charge, and free of most copyright and licensing restrictions. Open access is made possible by the Internet and copyright-holder consent, and many authors, musicians, filmmakers, and other creators who depend on royalties are understandably unwilling to give their consent. But... Topics: publishing, open access, Open access publishing
byKahne, Joseph; Middaugh, Ellen; Evans, Chris (M. Christina)
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically %22disengaged,%22 meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement. Topics: technology, children, Video games, Video games and teenagers, Youth
Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet. Topics: technology, children, Educational technology, Internet in education, Education, Educational change,...
byFlanagin, Andrew J; Metzger, Miriam J; Hartsell, Ethan
Findings from a survey of youthful Internet users that was designed to assess kids' beliefs about the credibility of online information. Topics: media, Mass media and youth, Digital media, Electronic information resources, Information behavior,...
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Topics: technology, education, Children's software, Computer-assisted instruction, Computers and children,...
Book digitized by Google from the library of the University of California and uploaded to the Internet Archive by user tpb. Topic: Mathematics Source: http://books.google.com/books?id=_5MuAAAAIAAJ&oe=UTF-8
byChermayeff, Ivan; Federal Council on the Arts and the Humanities; National Endowment for the Arts; Federal Design Assembly (1st : 1973 : Washington, D.C.)
"Prepared for the first Federal Design Assembly sponsored by the Federal Council on the Arts and the Humanities under a grant from the National Endowment for the Arts." Topics: Design, Architectural design Source: folio
The summary of an ambitious three-year ethnographic investigation into the uses of new media in varied settings by American youth. Topics: technology, children, Mass media and youth, Digital media, Technology and youth, Learning
How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters. Topics: technology, education, Technology, Technological innovations, Digital media, Internet and teenagers
Book digitized by Google from the library of the University of California and uploaded to the Internet Archive by user tpb. Topics: Automatic theorem proving, Logic, Symbolic and mathematical Source: http://books.google.com/books?id=pqs0AAAAIAAJ&oe=UTF-8
Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities. Topics: technology, education, Internet and teenagers, Identity (Psychology) in adolescence, Teenagers,...
The difficulties in determining the quality of information on the Internet in particular, the implications of wide access and questionable credibility for youth and learning. Topics: technology, education, Digital media, Electronic information resources, Information behavior, Mass...
This public document was automatically mirrored from PDFy.Original filename: Kahn_Douglas_Noise_Water_Meat_A_History_of_Sound_in_the_Arts_no_OCR.pdf URL: https://pdf.yt/d/hs17kURvjNSVQQaG Upload date: January 10, 2015 12:19:09 Topics: mirror, pdf.yt, Sound in art, Arts, Modern
In problem solving, as in street fighting, rules are for fools: do whatever works—don't just stand there! Yet we often fear an unjustified leap even though it may land us on a correct result. Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only moderately accurate solutions. This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess... Topics: Mathematics, Problem solving, Hypothesis, Estimation theory
This public document was automatically mirrored from PDFy.Original filename: SICP.pdf URL: http://pdf.yt/d/x0q2Q4K6h-gsWbes Upload date: April 30, 2014 00:04:46 Topics: mirror, pdf.yt, Computer programming, LISP (Computer program language)